Difference between revisions of "Jump Wars Characters And Stages"

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|| Plant spike (DMG 1):
 
|| Plant spike (DMG 1):
  
Ballsy plants a spike below him. The spike will rotate based on if it hits flat or slanted ground. It will stay for 10 seconds before despawning. Ballsy can only spawn 4 spikes at a time.
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Ballsy plants a spike below him. The spike will rotate based on if it hits flat or slanted ground. It will stay for 6 seconds before despawning. Ballsy can only spawn 2 spikes at a time.
  
 
|| Very light || 5 || 160 || 300 || 900 || 500 || 1 ||  N/A || [[File:JWBallsyPreview.png|thumb|50px]]
 
|| Very light || 5 || 160 || 300 || 900 || 500 || 1 ||  N/A || [[File:JWBallsyPreview.png|thumb|50px]]
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| Vrolota || [[Jump Wars]] || [[File:JWVrolotaPreview1.jpg|thumb]]
 
| Vrolota || [[Jump Wars]] || [[File:JWVrolotaPreview1.jpg|thumb]]
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|-
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| Aria's Garden || [[Kewtia Crystallite Hunt]] || [[File:JWAGPreview1.jpg|thumb]]
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| Matt Destination|| [[Kewtia Crystallite Hunt]] || [[File:JWMDPreview1.jpg|thumb]]
 
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| Tavern || The Dover Boys 1942 || [[File:JWTVPreview1.jpg|thumb]]
 
| Tavern || The Dover Boys 1942 || [[File:JWTVPreview1.jpg|thumb]]

Revision as of 15:17, 11 November 2022

Jump Wars has an expanding roster of characters and stages..

This list is meant to be expanded in the future, but here is what is available for now:

Characters

Character Origin Move 1 Move 2 Weight Health Speed Run Jump Bounce Stomp Notes Preview
Ballsy Sky Balls Dunk (DMG 1):

Ballsy dunks forward with a green aura. If it hits an opponent, it sends them flying downwards.

Plant spike (DMG 1):

Ballsy plants a spike below him. The spike will rotate based on if it hits flat or slanted ground. It will stay for 6 seconds before despawning. Ballsy can only spawn 2 spikes at a time.

Very light 5 160 300 900 500 1 N/A
JWBallsyPreview.png
Dan Backslide The Dover Boys (1942) Runabout (DMG 1):

Dan dresses up and hops on his stolen runabout. He has a limited jump but increased speed, and the front of his car deals damage to and rams opponents. If the special move is released, Dan will hop out, and the Runabout will keep going for the next 3 seconds until despawning. Only one runabout from each Dan can be summoned at a time.

Hark (DMG 1):

Dan releases a smoke cloud that spells out Hark. It despawns pretty quickly, but travels a bit forward and then floats up, and goes through solid objects.

Medium light 5 200 240 800 300 1

Dan was the first guest character in the game.

JWDanPreview.png
Evo Star Cross Sunni Toss (DMG 1):

Evo throws a Sunni upwards and slightly forwards. Upon collision with an opponent or solid ground, the Sunni will summon an explosion that will turn into a black hole, sucking in nearby opponents and dealing damage on collision. The blackhole despawns as soon as the animation is done.

Sword Charge (DMG 1):

Evo whips out his sword which drags him infinitely in the direction he is facing until the user lets go of the special 2 button. The sword does damage to opponents on collision.

Medium light 5 200 240 800 300 1 N/A
JWEvoPreview.png
Gontaper Gon Ball Rally Roll (DMG 1):

Gontaper rolls in a ball in the direction he is facing. He does damage with his body, but can also be damaged with a projectile or a long enough ranged attack. This roll also greatly increases his speed.

Water Ball (DMG 1):

Gontaper throws a ball of water forwards and upwards.

Light 5 240 320 800 400 1 N/A
JWGontaperPreview.png
Guppy Guppy's Quest Electric Shield (DMG 1):

Guppy shields himself, making him invulnerable from all attacks for about 2 seconds. If hit with a projectile attack, the projectile will be reflected back with the opposite direction, potentially hurting the user that originally sent the projectile. Startup and end are vulnerable frames.

Aurelic Charge (DMG 1):

Guppy does his signature charge which propels him forward at a great speed, dealing damage with the front of his arm.

Medium 5 200 240 800 300 1 N/A
JWGuppyPreview.png
Kvarol Royal Squared Color Charge (DMG 1):

Kvarol charges just like he does in his game, building up a lot of speed. If performed correctly, the speed can even be slightly stacked.

Rone toss (DMG 1):

Kvarol throws a Rone forwards and upwards.

Light 5 120 240 800 300 1 N/A
JWKvarolPreview.png
Pink Stickman Jump Wars Head Explode (DMG 2):

Very close range move. Pink Stickman's head will explode, dealing good damage to nearby opponents.

Fireball (DMG 1):

Pink Stickman will shoot a fireball that will go in a straight motion out of his mouth. Despawns upon collision with an opponent or solid.

Medium 5 120 240 800 300 1

This was the first character made for the game, as a test character before any real sprites were made.

JWPinkStickmanPreview.png
Sonsh Jump Wars Bubble (DMG 1):

Sonsh shoots a bubble out of his mouth that goes slightly forwards and floats upwards. Despawns after a few seconds.

Homing Dart (DMG 1):

Sonsh shoots a dart of purple spit that aims for the furthest opponent from himself. If the opponent is behind Sonsh, the spit will just go forwards without aiming. It despawns after a few seconds, or after hitting a solid.

Medium 5 120 200 950 600 1

Sonsh is the mascot of the game.

JWSonshPreview.png

Stages

Stage Origin Preview
Endless Forest Royal Squared Color
JWEFPreview1.jpg
Gavnell's Lament (Agony) Guppy's Quest
JWGavnellsLamentPreview1.jpg
Lava Lake Royal Squared Color
JWLavaLakePreview1.jpg
Shikabok Frostlands Sky Balls
JWSFPreview1.jpg
Vrolota Jump Wars
JWVrolotaPreview1.jpg
Aria's Garden Kewtia Crystallite Hunt
JWAGPreview1.jpg
Matt Destination Kewtia Crystallite Hunt
JWMDPreview1.jpg
Tavern The Dover Boys 1942
JWTVPreview1.jpg

External Links