Difference between revisions of "Royal Squared Color"

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(Created page with "{{Game Infobox |name =Royal Squared Color |image = 160px|Logo drawn by Octopus58 |developers = ''' ''' * Octopus58 |publishers =...")
 
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|release = TBA 2019
 
|release = TBA 2019
 
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WIP if you found this page before i finished it I'm still working on it, most of it is copy  paste
 
 
 
[[Royal Squared Color]] (stylized as Royal² COLOR) is a colored remake of the GameBoy Jam submission [[Royal Squared]] from 2016. It is based around the main protagonist of the [[V2A]] [[SP]] sub series, [[Kvarol|Kvarol (King Square)]]. [[Kvarol]] is in charge of getting through three areas in [[SP]] ([[Endless Forest]], [[Infinity Core Caves]], [[Zelosian Plaj]]) to find his brother [[Soverdat|Soverdat (Supreme Square)]].
 
[[Royal Squared Color]] (stylized as Royal² COLOR) is a colored remake of the GameBoy Jam submission [[Royal Squared]] from 2016. It is based around the main protagonist of the [[V2A]] [[SP]] sub series, [[Kvarol|Kvarol (King Square)]]. [[Kvarol]] is in charge of getting through three areas in [[SP]] ([[Endless Forest]], [[Infinity Core Caves]], [[Zelosian Plaj]]) to find his brother [[Soverdat|Soverdat (Supreme Square)]].
  
The game was released on October 8th 2016, and was made using GameMaker Studio Pro for Windows. All of the work has been done by [[Octopus58 (Developer)|Octopus58]] in about a week. The music was also composed within that time period, although the melodies were not new, and were just remixes of existing pieces. This was the first platformer to be publicly released by [[Octopus58 (Developer)|Octopus58]].
+
The game was developed for [[MEOS]] and development has started as early as May 2018. To repeat the pattern of the first [[Royal Squared]], all of the work has been done by [[Octopus58 (Developer)|Octopus58]], including writing the code in C#, remaking the existing tiles but in color with more detail, and re-remixing the soundtrack. This was the first platformer to start development on [[MEOS]].
  
Development of the game was short and simple, and aimed to make the game feel hard and rage inducing. Due to never making a game in GameMaker Studio Pro before, graphics on a small scale were really hard to configure, causing a lot of graphical scaling issues as well (double pixels due to decimal coordinates on a 160x144 resolution).
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Unlike it's GameBoy predecessor, Royal Squared Color was made to fit a 16:9 resolution, allowing the player to see more of the screen. Due to the increase in resolution, scaling issues were fixed using a pixel perfect camera scheme. The color version has much more polish due to the fact that this game didn't have a due date on when it should be finished.
  
 
== Gameplay ==
 
== Gameplay ==
[[Royal Squared]] has only one playable character, [[Kvarol|Kvarol (King Square)]]. You are able to charge, which is a very useful movement throughout the game. Charging allows you to keep moving as long as it is held, and can carry you large distances. You can also jump and walk like in a normal platformer. The obstacles in this game are simple; they consist of ceiling spikes (that fall when the player is near them), ground/wall spikes (that hurt the player when they touch them), and [[Rone|Rones]] that roll around the ground and hurt the player on collision. They can however, unlike spikes, be destroyed (with the exception of Giga [[Rone]]). When the player is hurt, he gets respawned in the beginning of the current level. The game ends when the player finds [[Soverdat|Soverdat (Supreme Square)]] at the end of Zelosian Plaj.
+
[[Royal Squared]] has only one playable character, [[Kvarol|Kvarol (King Square)]]. You are able to charge, which is a very useful movement throughout the game. Charging allows you to keep moving as long as it is held, and can carry you large distances. You can also jump and walk like in a normal platformer. The obstacles in this game are simple; they consist of ceiling spikes (that fall when the player is near them), ground/wall spikes (that hurt the player when they touch them), and [[Rone|Rones]] that roll around the ground and hurt the player on collision. They can however, unlike spikes, be destroyed (with the exception of Giga [[Rone]]). When the player is hurt, he gets respawned in the beginning of the current level. The game ends when the player finds [[Soverdat|Soverdat (Supreme Square)]] at the end of [[Zelosian Plaj]].
  
 
== Plot ==
 
== Plot ==
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== Development ==
 
== Development ==
[[Royal Squared]] began development in early October 2016. There were no major obstacles as the aim of the game was very short and fluid. However, due to time constraints, existing [[Creatures|creatures]], music, and areas were used. The only obstacle was rendering issues on a small resolution, where decimal coordinates would cause issues to arise.
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[[Royal Squared Color]] had a very experimental development cycle. As much as [[Octopus58 (Developer)|Octopus58]] wanted to create a colored version of [[Royal Squared]], he was unsure of whether to make the game stand alone or to put it on [[MEOS]], as the idea of this OS with many games and programs was not final. The risk was taken however, and the color version got more detail and polish on art and music, along with mechanics.
  
 
== Music ==
 
== Music ==
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! Track Number !! Song Name !! Location !! Preview
 
! Track Number !! Song Name !! Location !! Preview
 
|-
 
|-
| 01 || Save Rush (remix) || Endless Forest ||[[File:RSlevel1.mp3]]
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| 01 || Save Rush (color remix) || Endless Forest ||[[File:RSlevel1.mp3]]
 
|-
 
|-
| 02 || Blizzard Whip (remix) || Infinity Core Caves || [[File:RSlevel2.mp3]]
+
| 02 || Blizzard Whip (color remix) || Infinity Core Caves || [[File:RSlevel2.mp3]]
 
|-
 
|-
| 03 || Tide Luminescence (remix) || Zelosian Plaj || [[File:RSlevel3.mp3]]
+
| 03 || Tide Luminescence (color remix) || Zelosian Plaj || [[File:RSlevel3.mp3]]
 
|}
 
|}
  

Revision as of 09:32, 2 July 2019

Royal Squared Color
Logo drawn by Octopus58
Developers
Developers:
Publishers:
Artists:
Composers:
Extra Credits: {{{extracredits}}}
Release Information
Series: SP (V2A)
Genre: Adventure, Platformer
Modes: Single Player
Platforms: MEOS
Release Date: TBA 2019

Royal Squared Color (stylized as Royal² COLOR) is a colored remake of the GameBoy Jam submission Royal Squared from 2016. It is based around the main protagonist of the V2A SP sub series, Kvarol (King Square). Kvarol is in charge of getting through three areas in SP (Endless Forest, Infinity Core Caves, Zelosian Plaj) to find his brother Soverdat (Supreme Square).

The game was developed for MEOS and development has started as early as May 2018. To repeat the pattern of the first Royal Squared, all of the work has been done by Octopus58, including writing the code in C#, remaking the existing tiles but in color with more detail, and re-remixing the soundtrack. This was the first platformer to start development on MEOS.

Unlike it's GameBoy predecessor, Royal Squared Color was made to fit a 16:9 resolution, allowing the player to see more of the screen. Due to the increase in resolution, scaling issues were fixed using a pixel perfect camera scheme. The color version has much more polish due to the fact that this game didn't have a due date on when it should be finished.

Gameplay

Royal Squared has only one playable character, Kvarol (King Square). You are able to charge, which is a very useful movement throughout the game. Charging allows you to keep moving as long as it is held, and can carry you large distances. You can also jump and walk like in a normal platformer. The obstacles in this game are simple; they consist of ceiling spikes (that fall when the player is near them), ground/wall spikes (that hurt the player when they touch them), and Rones that roll around the ground and hurt the player on collision. They can however, unlike spikes, be destroyed (with the exception of Giga Rone). When the player is hurt, he gets respawned in the beginning of the current level. The game ends when the player finds Soverdat (Supreme Square) at the end of Zelosian Plaj.

Plot

There is not much plot to this game, besides it taking place around the same time as Guppy's Quest (since Rone's appear as enemies throughout the game). Kvarol has lost his brother, Soverdat, and was set out to find him.

Development

Royal Squared Color had a very experimental development cycle. As much as Octopus58 wanted to create a colored version of Royal Squared, he was unsure of whether to make the game stand alone or to put it on MEOS, as the idea of this OS with many games and programs was not final. The risk was taken however, and the color version got more detail and polish on art and music, along with mechanics.

Music

The music in the game is composed by Octopus58. All the songs are remixes of previously existing songs.

Track Number Song Name Location Preview
01 Save Rush (color remix) Endless Forest
02 Blizzard Whip (color remix) Infinity Core Caves
03 Tide Luminescence (color remix) Zelosian Plaj

External Links

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Trivia