Difference between revisions of "Jump Wars"
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* [[Octopus58 (Developer)|Octopus58]] (concept, character design, world design) | * [[Octopus58 (Developer)|Octopus58]] (concept, character design, world design) | ||
− | * [[FelixBlobDev (Developer)|FelixBlobDev]] (backgrounds, spritework, | + | * [[FelixBlobDev (Developer)|FelixBlobDev]] (backgrounds, spritework) |
+ | * [[Spicy Coffee (Developer)|SpicyCoffee]] (backgrounds, spritework) | ||
|composers = | |composers = | ||
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|extracredits = | |extracredits = | ||
''' ''' | ''' ''' | ||
+ | * F-777 (music usage) | ||
+ | * FunPix (character usage) | ||
+ | * Screenhog (music usage) | ||
+ | * Tom Fulp (character usage) | ||
|series =[[SP]], [[SD]], [[Mattyverse]] | |series =[[SP]], [[SD]], [[Mattyverse]] | ||
|genre =Platformer, Fighting | |genre =Platformer, Fighting | ||
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=Gameplay= | =Gameplay= | ||
In Jump Wars, the goal is to be the last player/team standing. Every player can choose a character and then a stage. Every character has unique properties for things such as run speed, walk speed, jump height, weight, and in some cases more. They also have two moves each, and the ability to jump on each others head. Each character has about 18 alt skins. | In Jump Wars, the goal is to be the last player/team standing. Every player can choose a character and then a stage. Every character has unique properties for things such as run speed, walk speed, jump height, weight, and in some cases more. They also have two moves each, and the ability to jump on each others head. Each character has about 18 alt skins. | ||
+ | [[Image:jumpwarsscreenshot20231017.png|thumb|200px|right|Screenshot of a battle taking place on the [[Vrolota]] stage with [[Gontaper]], [[Guppy]], [[Bever]], and [[Sonsh]]]] | ||
==Characters and Stages== | ==Characters and Stages== | ||
− | + | Please refer to [[Jump Wars Characters And Stages]] for a full list of characters and stages in the game. | |
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=Plot= | =Plot= | ||
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=Development= | =Development= | ||
− | + | The workflow of this game consists of [[Octopus58 (Developer)|Octopus58]] making most of the character designs (unless they are not [[SP]] creatures), music, and code while [[FelixBlobDev (Developer)|FelixBlobDev]] and [[Spicy Coffee (Developer)|SpicyCoffee]] help with sprite work. Guest characters, stages, and music are also provided in this game. | |
=Music= | =Music= | ||
− | The music in the game is composed by [[Octopus58 (Developer)|Octopus58]]. The game uses a lot of music from other games and utilities in ME-OS, but here are the original tracks: | + | The music in the game is mostly composed by [[Octopus58 (Developer)|Octopus58]], outside of guest tracks. The game uses a lot of music from other games and utilities in ME-OS, but here are the original tracks: |
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
| 01 || Supreme Route Medley || Endless Forest ||[[File:JWEF1.mp3]] | | 01 || Supreme Route Medley || Endless Forest ||[[File:JWEF1.mp3]] | ||
+ | |- | ||
+ | | 02 || Vrolota || Vrolota ||[[File:JWVR1.mp3]] | ||
+ | |- | ||
+ | | 03 || Fugue Agonia || Gavnell's Lament ||[[File:JWGL1.mp3]] | ||
+ | |- | ||
+ | | 04 || The Hills || Sunset Hill ||[[File:JWSH1.mp3]] | ||
+ | |- | ||
+ | | 05 || Jump Wars || Menu Theme 1 ||[[File:JWMENU1.mp3]] | ||
+ | |- | ||
+ | | 06 || Sleepy Bridge || Sleepy Bridge ||[[File:JWSB1.mp3]] | ||
|} | |} | ||
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=External Links= | =External Links= | ||
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=Trivia= | =Trivia= | ||
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* [[Sonsh]] was chosen as the mascot of this game as he somewhat looks like a frog, and frogs are associated with jumping | * [[Sonsh]] was chosen as the mascot of this game as he somewhat looks like a frog, and frogs are associated with jumping |
Latest revision as of 14:09, 17 October 2023
Jump Wars | |
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Developers | |
Developers: | |
Publishers: | |
Artists: |
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Composers: | |
Extra Credits: |
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Release Information | |
Series: | SP, SD, Mattyverse |
Genre: | Platformer, Fighting |
Modes: | Single Player, Multiplayer |
Platforms: | ME-OS |
Release Date: | TBA |
Jump Wars is a small platform fighter focused around the games portrayed in ME-OS.
Gameplay
In Jump Wars, the goal is to be the last player/team standing. Every player can choose a character and then a stage. Every character has unique properties for things such as run speed, walk speed, jump height, weight, and in some cases more. They also have two moves each, and the ability to jump on each others head. Each character has about 18 alt skins.
Characters and Stages
Please refer to Jump Wars Characters And Stages for a full list of characters and stages in the game.
Plot
The plot of the game is very simple. Sonsh is always on the lookout to get stronger and develop his skills further than ever. So he thought to himself, why not fight with his friends so everyone can get stronger together?
Development
The workflow of this game consists of Octopus58 making most of the character designs (unless they are not SP creatures), music, and code while FelixBlobDev and SpicyCoffee help with sprite work. Guest characters, stages, and music are also provided in this game.
Music
The music in the game is mostly composed by Octopus58, outside of guest tracks. The game uses a lot of music from other games and utilities in ME-OS, but here are the original tracks:
Track Number | Song Name | Location | Preview |
---|---|---|---|
01 | Supreme Route Medley | Endless Forest | |
02 | Vrolota | Vrolota | |
03 | Fugue Agonia | Gavnell's Lament | |
04 | The Hills | Sunset Hill | |
05 | Jump Wars | Menu Theme 1 | |
06 | Sleepy Bridge | Sleepy Bridge |
External Links
Trivia
- Sonsh was chosen as the mascot of this game as he somewhat looks like a frog, and frogs are associated with jumping