Jump Wars Characters And Stages

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Jump Wars has an expanding roster of characters and stages..

This list is meant to be expanded in the future, but here is what is available for now:

Characters

Character Origin Move 1 Move 2 Weight Health Speed Run Jump Bounce Stomp Notes

JWBallsyPreview.png
Sky Balls Dunk (DMG 1):

Ballsy dunks forward with a green aura. If it hits an opponent, it sends them flying downwards.

Plant spike (DMG 1):

Ballsy plants a spike below him. The spike will rotate based on if it hits flat or slanted ground. It will stay for 6 seconds before despawning. Ballsy can only spawn 2 spikes at a time.

Very light 4 160 300 900 500 1 N/A

JWBeverPreview.png
Guppy's Quest Hands of Time (DMG 1):

Bever summons a portal in one of eight directions (direction is chosen right after attack input) and stick his hand through it. Another portal will appear further along that direction with his enlarged arm coming out, spiking the enemy in the direction it was cast.

Spike (DMG 1):

Bever releases the spikes on his arms and swings his arm downwards, spiking the opponent he hits.

Medium Heavy 5 200 240 800 300 1 N/A

JWChickenManPreview.png
Chicken Man (comic series) Nuclear Constipation (DMG 1):

Chicken Man grunts for a second before releasing a radioactive fart cloud that lasts around three seconds. After farting, Chicken Man is free to move, and anyone that touches the cloud gets damaged. Only one cloud can be active at a time.

Cleaver (DMG 1):

Chicken Man throws a backwards cleaver at his opponent. There is very little delay between each throw.

Medium light 5 240 290 800 350 1

Chicken Man is from a comic series by FunPix.


JWDanPreview.png
The Dover Boys (1942) Runabout (DMG 1):

Dan dresses up and hops on his stolen runabout. He has a limited jump but increased speed, and the front of his car deals damage to and rams opponents. If the special move is released, Dan will hop out, and the Runabout will keep going for the next 3 seconds until despawning. Only one runabout from each Dan can be summoned at a time.

Hark (DMG 1):

Dan releases a smoke cloud that spells out Hark. It despawns pretty quickly, but travels a bit forward and then floats up, and goes through solid objects.

Medium light 5 200 240 800 300 1

Dan was the first guest character in the game. His availability was only possible due to his status in the public domain.


JWEvoPreview.png
Star Cross Sunni Toss (DMG 1):

Evo throws a Sunni upwards and slightly forwards. Upon collision with an opponent or solid ground, the Sunni will summon an explosion that will turn into a black hole, sucking in nearby opponents and dealing damage on collision. The blackhole despawns as soon as the animation is done.

Sword Charge (DMG 1):

Evo whips out his sword which drags him infinitely in the direction he is facing until the user lets go of the special 2 button. The sword does damage to opponents on collision.

Medium light 5 200 240 800 300 1 N/A

JWFeronPreview.png
Guppy's Quest Water Propel (DMG 1):

This move is a charge. Feron can hold his pre-charge pose before activating this attack, making him vulnerable but allowing him to control exactly when the charge happens. When activated, a stream of water shoots from his back, and for about three frames he has an active charge that also doubles as a reflector. During the charge frames, he is also invincible.

Body Slam (DMG 1):

Feron spreads out and starts falling down towards the ground. He is heavier during this attack and falls quicker; his stomach becomes a hitbox but everything else is vulnerable during this move. If he lands on a player he bounces, but once he hits solid ground, two rocks fly out from his sides and deal 1 damage each.

Heavy 6 160 200 650 300 1

Feron has less gravity than the average amount, making him floatier.


JWGeronPreview.png
Guppy's Quest Forest Tornado (DMG 1):

Geron summons a tornado by swiping his arm, and the tornado projectile hits things and carries them forward. He can hold his arm before swiping and releasing the tornado.

Thorn (DMG 1):

Geron thrusts a piercing thorn from his arm. It's on the longer range of melee attacks.

Heavy 6 160 200 650 300 1

Geron has less gravity than the average amount, making him floatier.


JWGontaperPreview.png
Gon Ball Rally Roll (DMG 1):

Gontaper rolls in a ball in the direction he is facing. He does damage with his body, but can also be damaged with a projectile or a long enough ranged attack. This roll also greatly increases his speed.

Water Ball (DMG 1):

Gontaper throws a ball of water forwards and upwards.

Light 4 240 320 800 400 1 N/A

JWGuppyPreview.png
Guppy's Quest Electric Shield (DMG 1):

Guppy shields himself, making him invulnerable from all attacks for about 2 seconds. If hit with a projectile attack, the projectile will be reflected back with the opposite direction, potentially hurting the user that originally sent the projectile. Startup and end are vulnerable frames.

Aurelic Charge (DMG 1):

Guppy does his signature charge which propels him forward at a great speed, dealing damage with the front of his arm.

Medium 5 200 240 800 300 1 N/A

JWKvarolPreview.png
Royal Squared Color Charge (DMG 1):

Kvarol charges just like he does in his game, building up a lot of speed. If performed correctly, the speed can even be slightly stacked.

Rone toss (DMG 1):

Kvarol throws a Rone forwards and upwards.

Light 5 120 240 800 300 1 N/A

JWLumPreview.png
Star Cross Screech of Terror (DMG 1):

Lum opens his mouth wide to let out an ear grating screech. While he can't move and is still vulnerable during this screech, the area of effect is large and also has the capacity to reflect projectiles.

Crimson Flick (DMG 2):

Lum launches a large ghostly red hand that flicks his opponent. It doesn't do damage until the flick, and has a small area of effect, but has large knockback, damage, and also reflects.

Very light 4 200 240 650 300 1

Lum was the first character sprited entirely by Spicy Coffee/Emily


JWPicoPreview.png
Pico's School (1999) Extinguish (DMG 1):

Pico pulls out his fire extinguisher and blasts his opponent with a gas cloud. It also has strong knockback.

Shoot (DMG 1):

Pico pulls out a machine gun and shoots three bullets. Holding run increases the rate of fire.

Medium 4 220 280 800 400 1 Pico belongs to Tom Fulp

JWPsytorkPreview.png
Guppy's Quest Flame Cartwheel (DMG 1):

Psytork starts rapidly spinning his limbs in a circle and dashes towards his opponent. He is momentarily invulnerable, and collision with the front of his body both reflects and deals damage.

Teal Toss (DMG 1):

Psytork shoots a teal flame projectile that goes through walls.

Very light 4 200 240 650 300 1 N/A
Pink Stickman

JWPinkStickmanPreview.png
Jump Wars Head Explode (DMG 2):

Very close range move. Pink Stickman's head will explode, dealing good damage to nearby opponents.

Fireball (DMG 1):

Pink Stickman will shoot a fireball that will go in a straight motion out of his mouth. Despawns upon collision with an opponent or solid.

Medium 5 120 240 800 300 1

This was the first character made for the game, as a test character before any real sprites were made.


JWSonshPreview.png
Jump Wars Bubble (DMG 1):

Sonsh shoots a bubble out of his mouth that goes slightly forwards and floats upwards. Despawns after a few seconds.

Homing Dart (DMG 1):

Sonsh shoots a dart of purple spit that aims for the furthest opponent from himself. If the opponent is behind Sonsh, the spit will just go forwards without aiming. It despawns after a few seconds, or after hitting a solid.

Medium 5 120 200 950 600 1

Sonsh is the mascot of the game.


JWStarterPreview.png
Super Gear Quest Comet Blaster (DMG 1):

Starter can hold his comet blaster gun, and when he releases it, a powerful and fast projectile comes out that explodes on collision.

Plasma Plunch (DMG 1 / DMG 2):

Starter gets a slight boost as he dashes forward with his plasma punch. A punch projectile comes out and explodes shortly after, and that projectile deals 1 damage point. However, if Starter manages to land his actual fist on a player before the projectile hits, he deals 2 damage points.

Heavy 6 150 200 700 300 1

Starter was the first FelixBlobDev character added to the game, and is from Super Gear Quest.


Stages

Stage Origin Preview (variation 1) Preview (variation 2) Notes
Endless Forest Royal Squared Color
JWEFPreview1.jpg
JWEFPreview2.jpg
Gavnell's Lament (Agony) Guppy's Quest
JWGavnellsLamentPreview1.jpg
JWGLPreview2.jpg
Lava Lake Royal Squared Color
JWLavaLakePreview1.jpg
JWLavaLakePreview2.jpg
Shikabok Frostlands Sky Balls
JWSFPreview1.jpg
JWSFPreview2.jpg
Sleepy Bridge Star Cross
JWSBPreview1.jpg
JWSBPreview2.jpg
Variation 1 has moving islands.
Sunset Hill Guppy's Quest
JWSHPreview1.jpg
JWSHPreview2.jpg
Vrolota Jump Wars
JWVrolotaPreview1.jpg
JWVrolotaPreview2.jpg
Aria's Garden Kewtia Crystallite Hunt
JWAGPreview1.jpg
JWAGPreview2.jpg
Matt Destination Kewtia Crystallite Hunt
JWMDPreview1.jpg
JWMDPreview2.jpg
Tavern The Dover Boys 1942
JWTVPreview1.jpg
JWTVPreview2.jpg

External Links