Difference between revisions of "Jump Wars"

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''' '''
 
''' '''
 
* [[Octopus58 (Developer)|Octopus58]] (concept, character design, world design)
 
* [[Octopus58 (Developer)|Octopus58]] (concept, character design, world design)
* [[FelixBlobDev (Developer)|FelixBlobDev]] (backgrounds, spritework, UI)
+
* [[FelixBlobDev (Developer)|FelixBlobDev]] (backgrounds, spritework)
 +
* [[Spicy Coffee (Developer)|SpicyCoffee]] (backgrounds, spritework)
 
|composers =
 
|composers =
 
''' '''
 
''' '''
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|extracredits =
 
|extracredits =
 
''' '''
 
''' '''
 +
* F-777 (music usage)
 +
* FunPix (character usage)
 +
* Screenhog (music usage)
 +
* Tom Fulp (character usage)
 
|series =[[SP]], [[SD]], [[Mattyverse]]
 
|series =[[SP]], [[SD]], [[Mattyverse]]
 
|genre =Platformer, Fighting
 
|genre =Platformer, Fighting
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=Gameplay=
 
=Gameplay=
 
In Jump Wars, the goal is to be the last player/team standing. Every player can choose a character and then a stage. Every character has unique properties for things such as run speed, walk speed, jump height, weight, and in some cases more. They also have two moves each, and the ability to jump on each others head. Each character has about 18 alt skins.  
 
In Jump Wars, the goal is to be the last player/team standing. Every player can choose a character and then a stage. Every character has unique properties for things such as run speed, walk speed, jump height, weight, and in some cases more. They also have two moves each, and the ability to jump on each others head. Each character has about 18 alt skins.  
 +
[[Image:jumpwarsscreenshot20231017.png|thumb|200px|right|Screenshot of a battle taking place on the [[Vrolota]] stage with [[Gontaper]], [[Guppy]], [[Bever]], and [[Sonsh]]]]
 
==Characters and Stages==
 
==Characters and Stages==
This list is meant to be expanded in the future, but here is what is available for now:
+
Please refer to [[Jump Wars Characters And Stages]] for a full list of characters and stages in the game.
===Characters===
 
{| class="wikitable"
 
|-
 
! Character !! Game of Origin !! Move 1 !! Move 2 !! Extra !! Preview
 
|-
 
| [[Ballsy]] || [[Sky Balls]] || Dunk || Plant spike || Very light weight || [[File:JWBallsyPreview.png|thumb|100px]]
 
|-
 
| [[Gontaper]] || [[Gon Ball Rally]] || Roll || Water Ball || Light weight || [[File:JWGontaperPreview.png|thumb|100px]]
 
|-
 
| [[Kvarol]] || [[Royal Squared Color]] || Charge || Rone toss || Light weight || [[File:JWKvarolPreview.png|thumb|100px]]
 
|-
 
| Pink Stickman || [[Jump Wars]] || Head Explode || Fireball || Medium weight (test character) || [[File:JWPinkStickmanPreview.png|thumb|100px]]
 
|-
 
| [[Sonsh]] || [[Jump Wars]] || Bubble || Homing Dart || Medium weight || [[File:JWSonshPreview.png|thumb|100px]]
 
|}
 
 
 
===Stages===
 
{| class="wikitable"
 
|-
 
! Stage !! Game of Origin !! Preview
 
|-
 
| Endless Forest || [[Royal Squared Color]] || [[File:JWEFPreview1.jpg|thumb]]
 
|-
 
| Shikabok Frostlands || [[Sky Balls]] || [[File:JWSFPreview1.jpg|thumb]]
 
|-
 
| Vrolota || [[Jump Wars]] || [[File:JWVrolotaPreview1.jpg|thumb]]
 
|-
 
| Tavern || N/A (The Dover Boys 1942) || [[File:JWTVPreview1.jpg|thumb]]
 
|}
 
  
 
=Plot=
 
=Plot=
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=Development=
 
=Development=
This game's workflow is unique compared to the other games in [[ME-OS]], as the main art director is [[FelixBlobDev (Developer)|FelixBlobDev]]. The characters are designed by [[Octopus58 (Developer)|Octopus58]], [[Rosemaryy (Developer)|MyCoffeeTooSpicy]] and Felix, but all the sprite work is done by him.
+
The workflow of this game consists of [[Octopus58 (Developer)|Octopus58]] making most of the character designs (unless they are not [[SP]] creatures), music, and code while [[FelixBlobDev (Developer)|FelixBlobDev]] and [[Spicy Coffee (Developer)|SpicyCoffee]] help with sprite work. Guest characters, stages, and music are also provided in this game.
  
 
=Music=
 
=Music=
The music in the game is composed by [[Octopus58 (Developer)|Octopus58]]. The game uses a lot of music from other games and utilities in ME-OS, but here are the original tracks:
+
The music in the game is mostly composed by [[Octopus58 (Developer)|Octopus58]], outside of guest tracks. The game uses a lot of music from other games and utilities in ME-OS, but here are the original tracks:
  
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
| 01 || Supreme Route Medley || Endless Forest ||[[File:JWEF1.mp3]]
 
| 01 || Supreme Route Medley || Endless Forest ||[[File:JWEF1.mp3]]
 +
|-
 +
| 02 || Vrolota || Vrolota ||[[File:JWVR1.mp3]]
 +
|-
 +
| 03 || Fugue Agonia || Gavnell's Lament ||[[File:JWGL1.mp3]]
 +
|-
 +
| 04 || The Hills || Sunset Hill ||[[File:JWSH1.mp3]]
 +
|-
 +
| 05 || Jump Wars || Menu Theme 1 ||[[File:JWMENU1.mp3]]
 +
|-
 +
| 06 || Sleepy Bridge || Sleepy Bridge ||[[File:JWSB1.mp3]]
 
|}
 
|}
 
  
 
=External Links=
 
=External Links=
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=Trivia=
 
=Trivia=
* Each stage for this game has a mod counterpart in another game called Rivals of Aether
 
 
* [[Sonsh]] was chosen as the mascot of this game as he somewhat looks like a frog, and frogs are associated with jumping
 
* [[Sonsh]] was chosen as the mascot of this game as he somewhat looks like a frog, and frogs are associated with jumping

Latest revision as of 14:09, 17 October 2023

Jump Wars
Logo drawn by FelixBlobDev
Developers
Developers:
Publishers:
Artists:
Composers:
Extra Credits:
  • F-777 (music usage)
  • FunPix (character usage)
  • Screenhog (music usage)
  • Tom Fulp (character usage)
Release Information
Series: SP, SD, Mattyverse
Genre: Platformer, Fighting
Modes: Single Player, Multiplayer
Platforms: ME-OS
Release Date: TBA

Jump Wars is a small platform fighter focused around the games portrayed in ME-OS.

Gameplay

In Jump Wars, the goal is to be the last player/team standing. Every player can choose a character and then a stage. Every character has unique properties for things such as run speed, walk speed, jump height, weight, and in some cases more. They also have two moves each, and the ability to jump on each others head. Each character has about 18 alt skins.

Screenshot of a battle taking place on the Vrolota stage with Gontaper, Guppy, Bever, and Sonsh

Characters and Stages

Please refer to Jump Wars Characters And Stages for a full list of characters and stages in the game.

Plot

The plot of the game is very simple. Sonsh is always on the lookout to get stronger and develop his skills further than ever. So he thought to himself, why not fight with his friends so everyone can get stronger together?

Development

The workflow of this game consists of Octopus58 making most of the character designs (unless they are not SP creatures), music, and code while FelixBlobDev and SpicyCoffee help with sprite work. Guest characters, stages, and music are also provided in this game.

Music

The music in the game is mostly composed by Octopus58, outside of guest tracks. The game uses a lot of music from other games and utilities in ME-OS, but here are the original tracks:

Track Number Song Name Location Preview
01 Supreme Route Medley Endless Forest
02 Vrolota Vrolota
03 Fugue Agonia Gavnell's Lament
04 The Hills Sunset Hill
05 Jump Wars Menu Theme 1
06 Sleepy Bridge Sleepy Bridge

External Links

Trivia

  • Sonsh was chosen as the mascot of this game as he somewhat looks like a frog, and frogs are associated with jumping